Tech

Space Boat Developer Michelle Franklin Says Gamers Want Human Creativity, Not AI

Space Boat Developer Michelle Franklin Says Gamers Want Human Creativity, Not AI

Space Boat is not trying to be a typical video game. Described in the interview as something like Muppets meets Mass Effect, the indie title blends narrative adventure, RPG-style storytelling, investigation, and mini games without relying on combat.

In this exclusive interview, Michelle Franklin explains that the game has been in development for more than three years and is being built part-time by a small team. What makes the conversation especially memorable is her blunt take on AI in video games. For Franklin, AI has no place in Space Boat. She argues that gamers want original art, human creativity, and stories made by people, not reused assets or hollow automated content.

The interview also touches on the appeal of indie games at a time when some players are looking beyond major studio releases. Franklin presents Space Boat as part of that independent spirit, a game built with personality, humour, and a clear point of view.

Filmed at Montreal Comiccon 2025, the conversation is energetic, funny, and direct, with a strong message for players who care about indie games and human-made creative work.

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